Design Thinking

So I’m on 2 udemy courses right now, Product Manager and Design Thinking.

I’m interested in Design Thinking because I think it plays well to my mindset – no restrictions on ideas, teaching, business design and an interest in creative marketing.

Here’s some of my rough notes so I don’t forget!

Why use design thinking?

  • People, they are key and will validate your delivery
  • Patterns, hmmm, not sure
  • Perspectives, Many different perspectives gives us fresh design blood
  • Focus, your choices have to focus on the objectives
  • Iterations, you can go back and forward
  • Delivery, you are producing a tangible “piece”

When companies are split across so many communication departments – the only person holding all the information can sometimes be the customer

the man in the video –¬†https://www.udemy.com/design-thinking-masterclass/learn/v4/content

What areas of business impact does Design Thinking meet?

  • Adding value and enriching experience of existing customers. Don’t improve the product, but maybe it’s looking at other ways of meeting their needs
  • Increase the number of customers with new segments – let’s change the products and services we already have to suit the needs to a new customer group
  • Innovation, what would a restaurant be like without a menu?
  • Employees, training! It costs and pays off. Something like the protected training we’re getting at KeyPath
  • Social responsibility, be good

This is the list I care for most, a lot of it plays into my present skills in focused innovation, but also having fun with what tools we have.

The more I hear about this, the more design thinking sounds like how a teacher thinks on making activities interesting for their class.

Oh, and someone get this guy a glass of water, I’m hearing a lot of phlegm! (note for Exeter videos…)

Next time, the assignment!

Immersive Simulation or Haptic…

Had a really interesting chat today with

WMG is really enjoying getting stuck into trialling Immersive media, Virtual Reality & Augmented Reality. But it’s coming with challenges that we’re all aware of

  • Cost
  • 3D models and worlds
  • Time for setting up equipment
  • Coders
  • Linking the learning to a LMS platform
  • Sea sickness

But the chap from Monash has a really intersting slant on Immersive. Since children, we’re been using our imignation to fill out our world with sticks, toy cars and dress-up boxes. Why not follow that journey and start developing Haptic simulations instead?

For clinical assessments, a manaquin with a camera and speaker in them. Maybe a chat bot responding to them in the real world. However… allow the learner’s imagination to fill in the blanks and sign up to their own story contract to take them into the world. It’s cheaper and involves so much less cost.

The Rurbric for Digital Handins

What does the Rurbric look like for a digital hand-in with no specified medium of hand-in..?

If it’s ok to hand in a Twitter Stories wall, video, pdf, PPT, IOS Game, Website, chatbot…

I know it’s really un-realistic, and students shouldn’t be handing in things that aren’t going to get the points (otherwise, what’s the point) but I did just wonder. I suppose the medium doesn’t matter, as long as it’s going to get the marks and express / show the learning and effort.

But then, when is a Twitter Stories wall ok?