When I was younger, Diablo 1 took some level of skill to complete, and consideration of ones armour or weapons. The game was atmospheric, challenging and a load of fun. I’ve got Diablo 3 for Switch now and it just feels like there’s such a missing element in the gameplay, like under the hood the game format changed, but the style, atmosphere and story haven’t.
In Diablo 1, you had to make time to consider the best load-out for your character, inspect the item properties and fawn over new items. You were scared entering a new area or level because who knew what may be about to pop and and take you!
With Diablo 3, I’m desperate to enjoy it, and the cut scenes and story are the things that have got me so far. However, even on the higher difficulty, the levels involve me doing nothing me than moving a character towards the dungeon spawn and rolling around control pad buttons to win. You get a new cool upgrade, and you equip them and repeat. You get some new armour, you equip that if it’s stronger and get going.
You just wade through any dungeons like a hot sword through butter without really any concern. The challenge is gone. It’s like the Total War “auto-resolve battle” button was just omni-present throughout the game and bound X,Y,A and B buttons. I fear I may get more enjoyment from just watching all the story cutscenes on Youtube and bypassing the RSI inducing middle-bits. I just don’t enjoy Diablo 3.